Titanfall 2 reviews
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The reasons for separating BT and yourself, so that you get an equal chance to play as both, do become increasingly contrived but the two styles of action contrast nicely. The script occasionally falls into the robot-who-doesn’t-understand-human-emotions trap, but there are some good lines that rise above that level. So the game ended up being lumbered with an instantly forgettable backstory about rebels fighting an evil corporation with a fetish for killer robots. When the first game came out as an Xbox exclusive in early 2014 the new generation had only just started, and there was still a reticence to making big budget fantasy or sci-fi games – and using any colour other than brown and grey. The story campaign does have the odds stacked against it though, because the Titanfall universe is so unredeemingly uninteresting. To the point where we’d even call it old-fashioned, and more reminiscent of pre-Call Of Duty titles like Half-Life.
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But surprisingly, the story mode has relatively little in common with those games. Developer Respawn has even done better themselves, when the majority of their staff worked back at Infinity Ward making Modern Warfare. Titanfall 2’s single-player is good, better than any Battlefield and a lot of Call Of Duties, but it’s not top tier.